Blizzard, the company that brought you the Diablo series, as well as World of Warcraft, runs a service called Battle.net. The service ostensibly helps online gamers find servers running their favourite Blizzard games. In fact the service is not much more than DRM: technology used by Blizzard to prevent people from playing their games. And prevent them it does. While Blizzard only really wants to prevent people with ‘pirated’ copies of games from playing, server outages and other technical glitches have caused problems for paying customers since the service began. Even people who purchased Diablo III with no intention of playing online must use Battle.net for the single player game, so they are affected by service outages.
Yesterday, Blizzard added insult to injury when they announced that Battle.net had been hacked. According to Blizzard, no financial (credit card) data was stolen, and although passwords may have been taken, those passwords were encrypted. Still, they are recommending that all Battle.net users change their password as soon as possible.
SANS has a breakdown of the implications to users.
When Blizzard announced that Diablo III would require use of the Battle.net service, even for single player games, I decided to protest by not buying the game, despite having enjoyed the previous two games immensely. That’s starting to look like a wise choice.